Gamerfunnel

Turn ad clicks into players.

Instead of a page they scroll past, players pick a character, make a few choices, and arrive on your landing page ready to play.

You only pay after you approve the preview.

We run these pages on our own ad budget every day — for 20+ games.

Gamerfunnel is an interactive game funnel & playable prelander service for game studios and UA teams.

tiles-survive.gamerfunnel.com

This is a real funnel — click through it.

Funnels we've built and run — for 20+ games · drag to browse

Tiles Survive
Tiles Survive
Foundation
Foundation
King of Avalon
King of Avalon
Delta Force
Delta Force
RAID: Shadow Legends
RAID: Shadow Legends
Sunrise Village
Sunrise Village
Forge of Empires
Forge of Empires
World of Sea Battle
World of Sea Battle
Rise of Kingdoms
Rise of Kingdoms
Star Trek Fleet Command
Star Trek Fleet Command
NARAKA Bladepoint
NARAKA Bladepoint
Project Entropy
Project Entropy
Neverness to Everness
Neverness to Everness
State of Survival
State of Survival
Last Fiefdom
Last Fiefdom
Tiles Survive
Tiles Survive
Foundation
Foundation
King of Avalon
King of Avalon
Delta Force
Delta Force
RAID: Shadow Legends
RAID: Shadow Legends
Sunrise Village
Sunrise Village
Forge of Empires
Forge of Empires
World of Sea Battle
World of Sea Battle
Rise of Kingdoms
Rise of Kingdoms
Star Trek Fleet Command
Star Trek Fleet Command
NARAKA Bladepoint
NARAKA Bladepoint
Project Entropy
Project Entropy
Neverness to Everness
Neverness to Everness
State of Survival
State of Survival
Last Fiefdom
Last Fiefdom

20+

Games we have built funnels for

23

Languages per funnel

5

Steps in every funnel

0

Upfront — you pay after approval

Why it works

What it does for your campaign

Same ad budget, more players — and you can see exactly where they drop off.

Your ad budgetA funnel players click throughMore players + what they chose

More players from the same budget

Visitors who pick a character click through far more often than visitors who just scroll.

See what players choose

Which characters, which rewards, where they stop — per country.

Retargeting built in

Each step feeds your pixel, so you can retarget the players who played but didn't sign up.

Test art before you scale it

Try new characters or storylines in the funnel first, then put budget behind the ones players pick.

Process

From brief to live

Three steps, no meetings, no design skills needed.

1

Tell us about your game in 10 minutes

Share your game link, where players should end up, and pick the story angle — we handle the rest.

2

Play your preview

You get a link to click through yourself — days, not weeks. One revision round included.

3

Go live & measure

We host and measure, or hand over the files.

Step 1 takes 10 minutes. Your preview comes back in days, not weeks.

Build my funnel →

See it in action

Play the product

Foundation

FoundationGalactic Frontier

Play the live demo →
Delta Force

Delta ForceModern military ops

Play the live demo →
King of Avalon

King of AvalonThe Grand Tourney

Play the live demo →
World of Sea Battle

World of Sea BattleNaval warfare

Play the live demo →
Rise of Kingdoms

Rise of KingdomsThe Ascent

Play the live demo →
Last Fiefdom

Last FiefdomHold the realm

Play the live demo →

Six games, six art styles, one pipeline. Click any of them and play. (Tracking is off in demos.)

Pricing

Two ways to run it.

You host it

€750 one-off

Full 5-step playable funnel — characters, videos, rewards
Up to 23 languages, automatic by country
Your tracking wired before delivery
File handover — deploy it anywhere
1 revision round
Build my funnel
Recommended

We host and measure it

First 3 clients: €500 + testimonial

€3,000+€750 + €149/mo

Everything in the first plan
We host it — fast CDN, SSL, uptime
A weekly report in plain numbers: which characters players pick, where they stop, which countries convert
Ongoing variant testing & link swaps
Cancel hosting anytime — you keep the funnel
Build my funnel

You only pay after you approve the preview — by invoice.

Hosting month 1 included in every build.

Questions

FAQ

What if I don't like the preview?

+

You approve the preview before you pay — the invoice only goes out once you're happy. One full revision round is included to get it there; if it still isn't right, you walk away and pay nothing.

What happens after I send the brief?

+

We build your funnel and send you a link to play it. You give feedback, we apply one revision round, you approve — then it goes live on our hosting (or we hand over the files) and you get a weekly performance report.

Can you keep our funnel confidential?

+

Yes. We only showcase client work with written permission, and we sign an NDA on request. White-label delivery on your own domain is available.

Do I need to provide game assets?

+

No. Send a game URL; we generate characters and art matching the game's style. If you have brand-approved assets, upload them in the brief and we'll use those instead.

Who owns the rights?

+

You confirm you're authorized to promote the title. Generated assets are yours. If you need official-assets-only, pick that in the brief.

Which tracking do you support?

+

RedTrack, Voluum, or any click-ID-based system, plus Meta and native ad pixels and server-to-server callbacks. Tell us what you use — we wire it before delivery.

Give your next campaign a story players click through.

Build my funnel →