
Gamerfunnel
Turn ad clicks into players.
Instead of a page they scroll past, players pick a character, make a few choices, and arrive on your landing page ready to play.
You only pay after you approve the preview.
We run these pages on our own ad budget every day — for 20+ games.
Gamerfunnel is an interactive game funnel & playable prelander service for game studios and UA teams.
This is a real funnel — click through it.
Funnels we've built and run — for 20+ games · drag to browse
20+
Games we have built funnels for
23
Languages per funnel
5
Steps in every funnel
0€
Upfront — you pay after approval
Why it works
What it does for your campaign
Same ad budget, more players — and you can see exactly where they drop off.
More players from the same budget
Visitors who pick a character click through far more often than visitors who just scroll.
See what players choose
Which characters, which rewards, where they stop — per country.
Retargeting built in
Each step feeds your pixel, so you can retarget the players who played but didn't sign up.
Test art before you scale it
Try new characters or storylines in the funnel first, then put budget behind the ones players pick.
Process
From brief to live
Three steps, no meetings, no design skills needed.
Tell us about your game in 10 minutes
Share your game link, where players should end up, and pick the story angle — we handle the rest.
Play your preview
You get a link to click through yourself — days, not weeks. One revision round included.
Go live & measure
We host and measure, or hand over the files.
Step 1 takes 10 minutes. Your preview comes back in days, not weeks.
Build my funnel →See it in action
Play the product

Foundation — Galactic Frontier
Play the live demo →
Delta Force — Modern military ops
Play the live demo →
King of Avalon — The Grand Tourney
Play the live demo →
World of Sea Battle — Naval warfare
Play the live demo →
Rise of Kingdoms — The Ascent
Play the live demo →
Last Fiefdom — Hold the realm
Play the live demo →Six games, six art styles, one pipeline. Click any of them and play. (Tracking is off in demos.)
Pricing
Two ways to run it.
You host it
€750 one-off
We host and measure it
First 3 clients: €500 + testimonial€3,000+€750 + €149/mo
You only pay after you approve the preview — by invoice.
Hosting month 1 included in every build.
Questions
FAQ
What if I don't like the preview?
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You approve the preview before you pay — the invoice only goes out once you're happy. One full revision round is included to get it there; if it still isn't right, you walk away and pay nothing.
What happens after I send the brief?
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We build your funnel and send you a link to play it. You give feedback, we apply one revision round, you approve — then it goes live on our hosting (or we hand over the files) and you get a weekly performance report.
Can you keep our funnel confidential?
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Yes. We only showcase client work with written permission, and we sign an NDA on request. White-label delivery on your own domain is available.
Do I need to provide game assets?
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No. Send a game URL; we generate characters and art matching the game's style. If you have brand-approved assets, upload them in the brief and we'll use those instead.
Who owns the rights?
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You confirm you're authorized to promote the title. Generated assets are yours. If you need official-assets-only, pick that in the brief.
Which tracking do you support?
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RedTrack, Voluum, or any click-ID-based system, plus Meta and native ad pixels and server-to-server callbacks. Tell us what you use — we wire it before delivery.























